Check out what I’ve built over my career and graduate work!
About me
Dedicated in designing, building, and shipping great product, my focus is always on creating experiences that leave users excited and process optimized. With a background in CompSci and Data Science, good product stories are those backed with considerate analysis, especially when understanding the environmental context of users.
Having worked at Fifth Third's Embedded Commerce shop, Newline, and currently leading their Commercial Digital team, I’m proud to collaborate with some of the best design and finance SMEs, operations leads, and engineers around.
I'm also studying at DePaul in my spare time, learning about how to not only anticipate user needs, but also to incorporate them in the product build pipeline. Passion in game production and design, and always have bandwidth to join a game jam!
UX
In grad school, I’ve been able to lead teams to create UX case studies and thesis designs. My love of transit has inspired many of these projects, even an adaptive prototype which was created after review of both the Chicago and Tokyo train systems.
Gaming
Both for graduate work and passion projects, I’ve produced and developed a couple micro-games. Right now I’m honing my skills in Unity, and hoping to produce more games in both recreational and indie spaces.
Product
I’ve built and contributed to several fintech dev tools, dashboards, middleware apps, and APIs focused in Embedded Commerce and Commercial Digital Experiences. For more details on my professional life, check out my LinkedIn.
Game Reel
Fish Market Fright — Cat Re:Connection is a Game Jam submission, built by a collaborative team of students from DePaul University in Chicago and Trident University in Nagoya, Japan.
As Producer, I helped create original storyboards, review game assets and level creation, and work on the larger presentation to a judging panel of professors from both institutions.
“You’re Stressing Meowt” is a micro-game created by a team of DePaul University students as a submission for a workshop seminar.
The goal — to create a memorable micro-game that left the user with an elated sense of silliness, achieved through the relative chaos ensuring in our protagonist’s kitchen. I served as both producer and game dev, built in Unity and made for web.
Grad Capstone Project
: XR :
Grad Capstone Project : XR :
ReGIFT XR, a new form of gift giving, seeks to fill an interesting niche currently available in the experiential, gift giving marketplace. This niche, which shirks the traditional, materialistic gift giving norm of providing an item that can have marginal (and short-term) benefits to the receiver (Clark, 2006), and instead focuses on capitalizing available XR technology (both headset and web-based) to provide experiential gifts.
UX Remix and Original Showcase
Transit Re-design and Gamification
Initial refactor
For my adaptive prototype, I creating a revised version of the CTA’s Ventra App with some key tenets of gamification applied.
The prototype gives the user additional functions for pre-, during, and post- ride. It also considers user safety with the “Bus Party” function.
Evolution with gamification
To take this concept a step further while concretizing my collected observations in Japan, I’ve utilized UX / CX tools to gamify a train
This would involve different technological or analog components added to a train car to create AR game experiences.
Some guiding principles that bounded my designs:
Games should continue to embody the key focal points (progression, immersion, and social) for any successful game mechanic.
Any game should not detract or deter from the high amount of efficiency embedded in any transit system.